Classic Tribal Wars: Kobolds

Kobolds were a fun deck building challenge. It's an interesting exercise trying to take advantage of a zero casting cost creature while desperately trying to ensure they don't remain 0/1 weaklings for any longer than a turn.

I considered green as a color option for this deck. Green offered buff effects like Rancor and hand reload abilities like Harmonize. It's also notable that despite all the creatures being red this deck only really splashes it for a few spells. The deck ended up being mostly white. I chose that over green because it allowed for creature augmentation as well as quality removal and utility.

Kobolds - Classic Tribal Wars


4 Crimson Kobolds
4 Crookshank Kobolds
4 Kobolds of Kher Keep
2 Kobold Overlord
4 Kobold Taskmaster
2 Mirror Entity


4 Swords to Plowshares
4 Shared Triumph
3 Oblivion Ring
2 Sword of Fire and Ice
2 Glory of Warfare
2 Ajani Goldmane


4 Arid Mesa
4 Sacred Foundry
4 Plateau
4 Plains
1 Mountain
1 Kher Keep
3 Mutavault
2 Wasteland

This deck features 12 zero casting cost kobolds and then taskmasters and overlords to buff them. I included Mirror Entity as a quality finisher that doubled as a strong buff. The mana intensity of the effect is less relevant when you can just dump kobolds into play at no cost.

On the utility side I use both plow and rings to deal with just about any threat. Shared Triumph is another efficient buff effect and I used that with Glory of Warfare and Ajani to make the Kobolds as threatening as possible. This deck can consistently ramp up to 3-4 power kobolds. They will indeed get larger if your opponent doesn't use his removal options wisely. Finally I included Sword of Fire and Ice. This deck can really capitalize quickly with card draw effects. It likes buff effects as well. The sword offers both and is another removal or reach option to boot.

A kobold deck can be a challenge. But this one rises to it. Like its fantastic namesake, this is a quality deck that can swarm the opposition handily if not treated with respect.

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