Commander: Wort, Boggart Auntie


My most recent playgroup really enjoys playing Commander so I've been putting my constructed focus into that lately. I purchased the pre-constructed decks and have tinkered with them a bit. But rather and just build from those, I really wanted to try something with a bit more style. It doesn't hurt to have a closet full of old cards to keep costs down. I read over some of the forums on various blogs and liked the idea of a Wort, Boggart Auntie deck with an army of goblins. I was a fan of Goblin Bidding and Gob-Vantage back in the day. A Commander goblin deck re-hashes those themes and allows for some powerful vintage cards to boot. A weekend poring over old cards and some singles orders yielded a pretty solid deck that is a lot of fun to play.

Here is the current version:

General (1)

Wort, Boggart Auntie

Creatures (35)

Skirk Prospector
Goblin Welder
Goblin Chirurgeon
Skirk Drill Sergeant
Goblin Tinkerer
Goblin Piledriver
Mogg War Marshal
Goblin Recruiter
Stingscourger
Sparksmith
Weirding Shaman
Frogtosser Banneret
Mogg Maniac
Goblin Warchief
Mad Auntie
Goblin Ruinblaster
Goblin Sharpshooter
Goblin King
Gempalm Incinerator
Sensation Gorger
Taurean Mauler
Goblin Matron
Goblin Chieftain
Tuktuk Scrapper
Goblin Wizard
Moggcatcher
Goblin Ringleader
Squeaking Pie Grubfellows
Lightning Crafter
Skirk Fire Marshal
Siege-Gang Commander
Goblin Assassin
Earwig Squad
Kiki-Jiki, Mirror Breaker
Goblin Marshal


Equipment (2)

Skullclamp
Basilisk Collar

Non Equipment Artifacts (9)

Tormod's Crypt
Aether Vial
Sol Ring
Expedition Map
Mind Stone
Rakdos Signet
Oblivion Stone
Nevinyrral's Disk
Coat of Arms

Tutors (4)

Gamble
Vampiric Tutor
Diabolic Intent
Demonic Tutor

Enchantments (6)

Goblin Bombardment
Boggart Shenanigans
Dralnu's Crusade
Shared Animosity
Phyrexian Arena
Chaosphere

Other Sorceries and Instants (9)

Tarfire
Nameless Inversion
Terminate
Wheel of Fortune
Ambition's Cost
Syphon Mind
Damnation
Living Death
Patriarch's Bidding

Land (34)

Maze of Ith
Wooded Foothills
Arid Mesa
Scalding Tarn
Bloodstained Mire
Blackcleave Cliffs
Blood Crypt
Rakdos Carnarium
Lavaclaw Reaches
Dragonskull Summit
Badlands
Molten Slagheap
Auntie's Hovel
Graven Cairns
Sulfurous Springs
Shadowblood Ridge
Volrath's Stronghold
Mutavault
Ancient Tomb
Vesuva
Strip Mine
Goblin Burrows
Bojuka Bog
Vault of Whispers
Urborg, Tomb of Yawgmoth
Barren Moor
Swamp
Shinka, The Bloodsoaked Keep
Great Furnace
Forgotten Cave


It took me a while to cull my goblin collection to get to the right creatures for this deck, especially in a multi-player environment. Staples like Goblin Lackey or Mogg Fanatic were initially in earlier versions of the deck, but eventually replaced my Mogg's with a bit more staying power or utility. All of the gobbos in this deck either focus on card advantage or making other goblins more mana efficient or more powerful.

I chose a variety of utility spells to help achieve constant hand or board re-fills. This deck has 4 cheap tutors for anything needed, and a number of other means to grab goblins with the Recruiter, Moggcatcher and Matron. Cards like Wheel of Fortune allow for gratuitous card recovery after any kind of wipe. Ditto Living Death and Patriarch's Bidding.

Spot removal is generally inefficient in Commander but this deck allows for some exceptions to that. Terminate is so incredibly efficient I think it's worth playing. It sends most generals away for at least a turn or two and is particularly special when used on something exceptionally expensive. Tarfire and Nameless Inversion are nothing exciting, but become quite playable in a deck where they can be recruited, grabbed with a ringleader and recurred with Wort.

Naturally you'll see plenty of Commander staples in this deck as well. Tormod's Crypt, Maze of Ith and Sol Ring are all just as home here as any other Commander deck.

Because we're playing a relatively inflexible color combination I chose to use cards like Disk and Oblivion Stone for enchantment removal that otherwise couldn't be dealt with. Chaosphere is a nice answer to flying armies of which this deck has otherwise little defense against.

There are also a number of soft combos in this deck. Recurring Goblin Marshal's can be amusing with Wort, especially when a Coat of Arms or Shared Animosity is on the table. Skullclamp is a potent card drawing engine all by itself, especially when a number of tokens and generators are in play. Goblin Sharpshooter equipped with Basilisk Collar is Wrath of God for everyone else and the Kiki-Jiki, Lightning Crafter, Sacrifice combination can end the game instantly if you are allowed to go infinite with 3 points of damage per ping.

Whether I can over-run opponents with a swarm of goblins or combo out a well-timed bidding or Lightning Crafter, this deck has a lot of ways to win and do it explosively.

Playing: Bay Area Open Results and Army Lists

Reecius and crew pulled off an amazing event up in Northern California. The Bay Area Open fielded 75 40k players over 7 rounds of Swiss and produced some incredible highly competitive no holds barred 40k gaming.

Blogs around the internets are taking in the batreps. Table top war has a nice account here along with some pictures from the event. Galaxy in flames has their account here. The Ninja Hut batreps can be found here. Michael Oade discusses his 5th place finish with Blood Angels here. Eldritchstromer's report on his Dark Eldar is here.

Top 4 finisher lists are below. I'll post a full rundown of the standings later:

First Place

James Curry - Imperial Guard

HQ

Company Command Squad (Plasma x 4), OoF, Chimera HHF

Troops

Veteran Squad x10 (Plasma x 3), A.Cannon, Chimera, HHF
Veteran Squad x10 (Plasma x 3), A.Cannon, Chimera, HHF
Veteran Squad x10 (Melta x 3), 1x Shotgun, Demolitions, Chimera, HHF
Veteran Squad x10 (Melta x 3), 1 x Shotgun , Chimera, HHF
Veteran Squad x10 (Melta x 3), 1 x Shotgun , Chimera, HHF

Elites

Ratlings x 5

Fast Attack

Vendetta: H.Bolters
Vendetta: H.Bolters

Heavy

Manticore
Manticore
Hydra x 2

Second Place

Nathan Whitacre - Orks

HQ

Ghazghkull Thraka
Big Mek w Kustom Forcefield

Troops

19 Slugga Boyz: Nob, Klaw, B.Pole
20 Slugga Boyz: Nob, Klaw, B.Pole
Grots x 12: Runtherd
Nobs x 8: 8xCybork and Eavy Armor, 2 Klaws, 2xBig Choppas, Painboy, WAAGH!! Banner, B.Pole x 3

Heavy Support

Battle Wagon: Red Paint, A.Plates, 2xB.Shoota, Boarding Plank
Battle Wagon: Red Paint, A.Plates, 2xB.Shoota, Boarding Plank
Battle Wagon: Red Paint, A.Plates, 2xB.Shoota

Fast Attack

Deff Kopta: Buzz Saw
Deff Kopta: Buzz Saw

Elite

Lootas x 13
Lootas x 5
Lootas x 5

Third Place

Alan Hernandez - Grey Knights

HQ

Draigo
Librarian: Warding Stave, Hammerhand, Might, Quicksilver, Sanctuary, Shrouding

Troops

Paladins x 10: Sword x 3 (1 M.C.), Hammer x 2, Halbred x 4 (1 M.C.), Bro Banner, M.C. Psychannon x 3, P.Cannon x 1,
Strike Squad x 10: Psycannon x2, M.C. Sword

Fast Attack

Interceptors x 10: M.C.Daemonhammer x 1, Psycannon x2

Heavy Support

Psyfilemen Dread

Fourth Place

Christian Alessi - Grey Knights

HQ

Xenos Inquisitor: Rad Grenades, Psykotroke, Hammer Hand
Coteaz

Elites

Techmarine: Rad Grenades, Psykotroke, 3 x Servo Skull
Venerable Dread: Psyfilemen

Troops

Warrior x 3, Psyker x 5: M.Gun x 3, Chimera, Searchlight
Warrior x 3, Psyker x 5: M.Gun x 3, Chimera, Searchlight
Warrior x 3: M.Gun x 3, Chimera, Searchlight
Death Cults x 6, Crusader x 3, Crusader x 3: Chimera, Searchlight
Death Cults x 6, Crusader x 3, Crusader x 3: Chimera, Searchlight

Heavy

Psyfilemen Dread
Psyfilemen Dread
Psyfilemen Dread


Final Standings






Place Name Points Record Army

1 Curry, James 7 7-0-0 Imperial Guard
2 Whitacre, Nathan 6 6-1-0 Orks
3 Hernandez, Allan 6 5-0-2 Grey Knights
4 Alessi, Christian 5.5 5-1-1 Grey Knights
5 Oade, Michael 5.5 4-1-2 Blood Angels
6 Bass, Michael 5 5-2-0 Dark Eldar
7 Joos, Levi 5 4-1-2 Orks
8 Sellers, Josh 5 5-2-0 Grey Knights
9 Houghtby, Julian 5 4-1-2 Tyranids
10 Regul, Jon 5 5-2-0 Orks
11 Kaminsky, Jeffrey 5 5-2-0 Chaos Space Marines
12 Jacobsen, Russel 5 4-1-2 Space Wolves
13 Adderson, Russ 5 5-2-0 Orks
14 Pace, Robert 5 4-1-2 Dark Eldar
15 Bousquet, Joshua 4.5 4-2-1 Blood Angels
16 Smith, Steven 4.5 3-1-3 Dark Eldar
17 Wilder, Benjamin 4.5 4-2-1 Chaos Space Marines
18 Danke, Gordy 4.5 4-2-1 Grey Knights
19 McKelvey, Paul 4.5 4-2-1 Tau
20 Gurule, Jason 4.5 4-2-1 Dark Angels
21 Epstein, Ehren 4.5 4-2-1 Dark Eldar
22 Villagrana, Joaquin 4 3-2-2 Grey Knights
23 Caballero, Pablo 4 4-3-0 Blood Angels
24 Miller, Douglas 4 4-3-0 Imperial Guard
25 Mclaughlin, Tom 4 3-2-2 Space Marines
26 Tangey, Michael 4 3-2-2 Dark Eldar
27 Ferrell, Peter 4 4-3-0 Imperial Guard
28 Brown, Kevin 4 4-3-0 Tyranids
29 Holt, Keith 4 4-3-0 Necrons
30 Glenboski, Doc 4 3-2-2 Imperial Guard
31 Entropo, Mike 4 3-2-2 Eldar
32 Loukides, Mathew 3.5 3-3-1 Blood Angels
33 Kingsley, Davis 3.5 3-3-1 Space Marines
34 Moore, Michael 3.5 3-3-1 Blood Angels
35 Steele, Casey 3.5 3-3-1 Blood Angels
36 Pierce, Charles 3.5 2-2-3 Blood Angels
37 Chadwik, Ian 3.5 3-3-1 Tyranids
38 Lemly, Jack 3.5 3-3-1 Tyranids
39 Webster, Scott 3.5 2-2-3 Space Wolves
40 Reeser, James 3.5 3-3-1 Imperial Guard
41 Bruch, Andrew 3.5 3-3-1 Dark Angels
42 Heater, Kenneth 3 3-4-0 Dark Eldar
43 Frazier, Xavier 3 3-4-0 Dark Eldar
44 Cotton, Alexander 3 2-3-2 Eldar
45 Nieuwenhuis, Daniel 3 2-3-2 Space Marines
46 Kirkendall, Nick 3 2-3-2 Imperial Guard
47 Gahner, Ian 3 3-4-0 Space Marines
48 Cornelius, Paul 3 3-4-0 Orks
49 Machado, Jon 3 2-3-2 Blood Angels
50 Jernigan, Kelly 2.5 2-4-1 Space Marines
51 Setchell, Pete 2.5 2-4-1 Tyranids
52 Scgwl, Scott 2.5 2-4-1 Dark Eldar
53 Hoover, Peter 2.5 2-4-1 Chaos Daemons
54 Weyermuller, John 2.5 2-4-1 Space Wolves
55 Hoover, Jason 2.5 2-4-1 Blood Angels
56 Kishimoto, Brian 2 1-4-2 Orks
57 Trammel, Timothy 2 2-5-0 Dark Angels
58 Doan, David 2 1-4-2 Blood Angels
59 Ruggiero, Phillip 2 2-5-0 Dark Eldar
60 Gordon, Thomas 2 2-5-0 Blood Angels
61 Bevard, Douglas 2 1-4-2 Dark Eldar
62 Key, David 2 2-5-0 Blood Angels
63 Jung, Joshua 1.5 0-4-3 Orks
64 Saraga, Dante 1.5 1-5-1 Eldar
65 Myers, Nick 1.5 1-5-1 Space Marines
66 Franklin, Carlos 1.5 1-5-1 Tau
67 Saraga, Chris 1 1-6-0 Grey Knights
68 Bredt, Adam 1 1-6-0 Tau

M12 Prerelease - Tournament Report


I decided to try my hand at the M12 prerelease last weekend. I haven't played in a sanctioned tournament in years and I haven't played in one this large, 60 people, in even longer.

Here was my full card pool:

Green

Overrun
Garruk's Companion
Stampeding Rhino
Lurking Crocodile
Arachnus Web
Titanic Growth
Stingerfling Spider
Lure
Greater Basilisk
Bountiful Harvest x2
Gladecover Scout
Naturalize
Doubling Chant

Red

Crimson Mage
Grim Lavamancer
Volcanic Dragon
Bonebreaker Giant
Goblin War Paint
Lightning Elemental
Goblin Fireslinger x2
Fling
Goblin Arsonist
Firebreathing
Stormblood Berserker
Lava Axe
Circle of Flame
Goblin Piker
Slaughter Cry
Tectonic Rift

Black
Hideous visage
Devouring swarm
Gravedigger
Drifting shade
Disentomb
Hideous visage
Deathmark
Child of night
Brink of disaster
Tormented soul
Bloodrage vampire
Blood seeker
Zombie goliath
Dark favor

White

Aegis Angel
Arbalest Elite
Archon of Justice
Armored Warhorse
Griffin Sentinel
Serra Angel
Gideon's Lawkeeper
Lifelink x2
Griffin rider
Guardian's pledge
Demystify
Pride Guardian x2
Celestial purge
Stave off

Blue

Master Thief
Levitation
Merfolk mesmerist x2
Jace's archivist
Aether Adept
Aven Fleetwing
Coral Merfolk x2
Harbor Serpent
Merfolk Looter
Sphinx of Uthuun
Skywinder Drake
Cancel
Divination
Ice Cage
Mana Leak
Unsummon
Jace's erasure

Artifact



Elixir of immortality
Scepter of empires
Wurm's tooth
Kite Shield

The pool had some powerful stuff but wasn't especially deep in any color. I took a long look at Overrun and Volcanic Dragon and tried to see if I could make green or red work somehow but decided that Green just wasn't deep enough. After Stingerfling Spider and the Rhino it fell off considerably. Red had Grim Lavamancer and a couple capable creatures but no real staples like shock or incinerate.

Black I dismissed right away. It had a Gravedigger and a Deathmark and little else. Blue and White stood out as the obvious choices after going through the other colors. I had tons of massive fliers, some nice permission and some utility spells. What I happened to lack were some combat tricks but blue/white doesn't have a lot of those anyway. I had an Unsummon and a stave off. I had to rely on Ice Cage instead of Pacifism. Blue also wasn't especially deep. After counting up the playable cards I was looking at coral merfolk and Harbor Serpent as maindeck options. I considered splashing red or green but didn't have any mana enablers to do this. I tend to get screwed when I try splashing a couple lands of an off-color without any kind of fetch or artifact fixing. So I stuck with blue/white and hoped my powerful creatures could outpace my lack of the ability to permanently remove things from play and I also hoped that my weak low curve could survive long enough to get into the 5-7 drop range.

Here is the deck I put together:


Creatures

Aegis Angel
Arbalest Elite
Archon of Justice
Armored Warhorse
Griffin Sentinel
Serra Angel
Gideon's Lawkeeper

Aether Adept
Aven Fleetwing
Coral Merfolk x2
Harbor Serpent
Merfolk Looter
Sphinx of Uthuun
Skywinder Drake

Spells


Stave off
Cancel
Divination
Ice Cage
Mana Leak
Unsummon

Artifact

Kite Shield

Land

9 Island
9 Plains

Notable Sideboard Cards

Demystify
Master Thief
Pride Guardian x2
Celestial Purge

Master thief went back and forth from a maindeck choice to a sideboard choice but in the majority of games I started it in my sideboard. I'm not sure if this was the right choice but a figured a 2/2 flyer with no other notable abilities probably wasn't worth maindecking in an environment with few artifacts.

Round 1:

I sat down against a clearly capable player piloting a red/green beatdown deck. He was sporting Jade Mage and Goblin Fireslingers backed by some bloodthirst and beefy green creatures like Stampeding Rhino and Stingerfling Spider. The first game I sat on 3 islands and a plains for a while and stalled out holding a couple angels in my hand. I was pinged to death by Goblin Fireslingers. Game 2 I managed to get up to six mana to desperately summon an Aegis Angel only to see it plummeted. My Serra was likewise removed by Stingerfling Spider and I didn't have any answers to his pingers. I probably sideboarded wrong as I put in both pride guardians and then regretted it when both hit the table. They didn't help me as much as I initially thought they would.

Loss 0-2 (Match Record 0-1)

Round 2:

She is piloting a green/white beef deck with creatures as large as mine. Ideally I would be able to rush on the ground early and finish in the air because she doesn't have much of a mana curve but I start slowly and only get a couple merfolk hits in before she drops down an Archon of Justice and Double Vastwood Gorger. I manage to Ice cage the Archon, group block her gorgers and ride a Serra Angel to victory in the air after tempoing her gorgers with bounce spells.



Game 2 goes much worse as she boards in two plummets and blows up my Archon and Aegis Angel. I drop a Serra again but it's destroyed by a Stingerfling Spider and her beefy ground creatures finish me off. Game 3 goes almost as poorly as Game 2 for me. I see a plummet again and the spider comes down again as well taking out my Skywinder Drake. This time she enchants it with Spirit Mantle and stops my air attack completely. I still manage to stall out her creatures with enough of my own and Gideon's Lawkeeper. She plays a bit too timidly and misses some crucial attack phases and I manage to finally overwhelm her in the air with my Sphinx of Uthuun and additional card advantage from my looter and divination.

Win 2-1 (Match Record 1-1)

Round 3:

He's playing a Blue/Black deck with some decent removal and some large black creatures like Sengir Vampire and Drifting Shade. He also has a couple of Gravediggers. His creatures are otherwise small though and I'm able to take over the board with larger bodies. I manage to play some bounce tricks with Aether Adept and Unsummon and Ice Cage his Vampire before beating him with Aegis Angel. In Round 2 I have an easier time despite a deathmark to one of my Angels. I eventually get a Sphinx in play which he doom blades but draw into more creatures and eventually finish him off with an unblockable Harbor Serpent.

Win 2-0 (Match Record (2-1)

Round 4:

I'm up against yet another Green/White deck. This one doesn't have quite the beef I saw in round 2 but still has some quality creatures like a Lawkeeper and Stampeding Rhino. He is running double siege mastadon which I'm not too concerned about. He also drops an Aegis Angel and Stingerfling Spider (god that card is good against me) but I bounce his angel away and then mana leak his attempt to replay it. I am able to stave off his pacifism and then cancel his Garrukk before finishing him off with an Archon. In Game 2 he has a faster accelerated play with a first turn elf and gets the lawkeeper into play again. I don't see Garruk but he pacifies my early blockers and sends in the ground forces. I demystify his pacifism to try to stabilize but then he drops a Sun Titan to recur it and I scoop. Game 3 goes quickly as I curve up into my fliers and I don't see a lot of answers. I mana leak his attempts at removal and he never gets a chance to play his bombs and I ride my Angels to victory again.

Win 2-1 (Match Record 3-1)

Round 5:


He has a blue/white deck but with a much smaller mana curve with creatures like Stormfront Pegasus and Azure Mage backed by a couple of cancels and a mana leak. Despite getting a Azure Mage into play and drawing proably several cards with it I'm still able to outpace him because I have better board control and a merfolk looter. I eventually sneak a Serra Angel into play and he has nothing big enough to stop it in the air. Game 2 he opens with a turn 1 Elite Vanguard which eats away at my life total before slapping an Angelic Destiny on it knocking me down to 8. I respond with an Aether Adept and win a Counter War. I eventually get a Harbor Serpent into play and seal up the game.

Win 2-0 (Match Record 4-1)

Round 6:

He is playing a blue/red/white deck with equal parts of everything and manalith's to stabilize his mana base. We have a ground standoff in game one until he gets a lawkeeper down and starts tapping my threats. I make a major play error by announcing my attack phase, bouncing a bloodthirst ogre back to his had with my Aether Adept and then attempting to send in the team. He corrects me for skipping my attack phase and despondent I realize I probably gave away the game by missing out on at least 4 damage if not 6. I'm eventually outraced in life after he shocks my own lawkeeper off the board but I'm still in the game until he slaps down Jace and mills me to death over the next 2 turns. Game 2 goes better for me as I try to play around represented counters and realize later on I should have just cast my larger spells as early as possible. I stabilize from his early threats and dump an Aegis Angel into play followed by my Sphinx. I sit at only 5 life but swing into him for big damage in the air and figure I will finish him off a turn later with a lawkeeper keeping his biggest threat in check and only 4 possible represented damage on the table. However he top decks a Volcanic Dragon and slaps it into the battlefield. I can tap the dragon down with the lawkeeper but in doing so will take 5 combat damage from the rest of his creatures. I lose.

Loss 0-2 (Match Record 4-2)

That's the end of the tournament. I wasn't completely displeased with my record but was irritated with my play errors in Round 6. He was a very good player with a good deck but I felt that match was very winnable and my play errors likely cost me. Round 1 was more about a bad draw in game 1 and questionable sideboarding. I'm not sure if I would have recovered from that one even with perfect play though.

My winnings were only 3 packs for finishing with 12 points. I was 13th out of 60. For someone who hasn't played in a tournament in many years with a set I've never seen before I'll gladly take it.

Sprue Posse Open #8

The Sprue Posse presents the:

SPRUE POSSE OPEN

5th Edition Warhammer 40k Tournament

Saturday, May 21st, 10:30 AM

Hosted by

Aero Hobbies and Games

1500 Points

4 Rounds Swiss-System

INAT FAQ*

Unpainted Models Allowed; WYSIWYG

Standard Missions from the 5th Edition Rulebook

To be announced on day of tournament

Prize Support for Best General

Prize Support for Best Painted

$12 entry fee!

Limited Seating!

Sign Up with Paypal

Please submit a typed army list to the tournament organizer on the day of the tournament.

*INAT FAQ is the independent national tournament FAQ located here:

Aero Hobbies and Games

2918 Santa Monica Boulevard #3
Santa Monica, CA 90404

(310) 828-5264

Questions? Please contact Kevin Nash

Playing: Tinkering with Witch Hunters again


I've been messing around with Army builder lately trying to put together a quality Witch-hunters list. With some back and forth about including inducted guard at the 1500 point level I've decided to finally drop the platoon in favor of less troop choices and putting the points into other aspects of the army.

My latest version originally had a cannoness and an inquisitor in the elite slot but after some deliberation I decided to drop them both in favor of an Inquisitor lord and then another celestians unit. I lose faith points this way and a book this way but make up list points in other areas. It allows for a more potent Inquisitor retinue with some neat tricks.

Inquisitor Witch Hunters - 1500

HQ

Inquisitor Lord (Bolt Pistol, Close Combat Weapon, Psychic Hood)
w Retinue
Sage
Sage
Warrior (Plasma)
Warrior (Plasma)

Elite

Celesitans x 5 (Melta x2) w Immolator (Smoke)
Celesitans x 5 (Melta x2) w Immolator (Smoke)
Celesitans x 5 (Melta x2) w Immolator (Smoke)

Troops

Battle Sisters x 20 w Veteran (Book of St Lucius, Eviscerator) and Priest (Eviscerator)
Inquisitorial Storm Trooper x 5 (Plasma x2) w Rhino (Smoke)
Inquisitorial Storm Trooper x 5 (Plasma x2) w Rhino (Smoke)

Heavy Support

Exorcist
Exorcist
Immolator (Smoke)

The Inquisitor Retinue is min/maxed. The Sages increase the Inquisitor BS to 5 and makes everyone in the unit shoot as twin linked. This is a cool combo with the Plasma as I re-roll gets hot or any miss I choose. The inquisitor is also now WS 5 with a CC weapon giving him 4 cc attacks and 5 on the charge. I also like the psychic hood with LD 10. A big screw you to Null Zone and JAWW.

You'll notice the extra immolator in the heavy slot. This is how the HQ unit gets around.

In the troop slot I opted for a 20 count sister of battle death star with double embedded eviscerators. This unit is a cc force with Divine Guidance (any wound rolls that are sixes ignore armor) and then a nasty tarpit if the number are whittled down to use Spirit of the Martry (entire unit gains invuln saves equal to armor). Backing up this unit are a couple stormtrooper units in rhinos that we use to grab objectives.

The rest of the list is standard fare. Celestians are the best unit in the book and Immolators the best dedicated transport for them. We take 3 of each. Exorcists round out the heavy support slot.

I'll keep tabs on some games going forward and report some results.

Playing: Sprue Posse #7 Army Lists




Sprue Posse #7 was a success with 12 players coming out to Aero Hobbies and Games to compete for prizes and pride. Allan Hernandez won the event with the only undefeated record at 3-0-1 beating John Mann's Dark Angels in the final round to secure the tournament victory. Round by Round results for this event can be found here. Army lists and pictures are below.

First Place

Allan Hernandez - Daemonhunters




HQ

Grey Knight Hero - Brother Captain (Nemesis Force Weapon)
w Retinue, Terminators x2 (Nemesis Force Weapon)

Troops

Grey Knights x6 (Psycannon x2) Justicar (Nemesis Force Weapon)
Grey Knights x6 (Psycannon x2) Justicar (Nemesis Force Weapon)
Platoon Command Squad x5 (Flamer x4) Chimera (Heavy Bolter)
Infantry Squad x 10 (Melta x1, Autocannon Team) Chimera (Heavy Bolter)
Infantry Squad x 10 (Plasma x1, Autocannon Team) Chimera (Heavy Bolter)

Heavy Support

Land Raider (TL Lascannon x2, TL Heavy Bolter)
Land Raider (TL Lascannon x2, TL Heavy Bolter)

Second Place

John Mann - Dark Angels



HQ

Belial (Thunderhammer + Stormshield)

Troops

Deathwing Terminators x5 (Thunderhammer + Stormshield x5, Cyclone x1)
Deathwing Terminators x5 (Thunderhammer + Stormshield x5, Cyclone x1)
Deathwing Terminators x5 (Thunderhammer + Stormshield x5, Cyclone x1)
Tactical Squad x 5 (Flamer) w Razorback (Lascannon)

Heavy Support

Predator (Autocannon, Heavy Bolter x2)
Predator (Autocannon, Heavy Bolter x2)
Predator (Autocannon, Heavy Bolter x2)



Third Place

Lee Horn - Space Wolves

HQ

Wolf Senior Officer (Wolf Claw, Saga of Majesty, Wolf Tail Talisman)
Wolf Senior Officer (Power Fist, Saga of Bear, Wolf Tail Talisman)

Troops

Grey Hunters x 10 (Melta x2) Mark of Wulfen, Power Weapon w Rhino (Extra Armor)
Grey Hunters x 10 (Melta x2) Mark of Wulfen, Power Weapon w Rhino (Extra Armor)
Grey Hunters x 5 w Razorback (Lascannon, TL Plasma)

Heavy

Long Fangs x6 (Missile Launchers x5)
Long Fangs x6 (Missile Launchers x5)

Fast Attack

Fenrisian Wolves x 13

Best Painted

Derek Page - Blood Angels



HQ

Librarian (Fear of the Darkness, Blood Lance)

Elite

Sanguinary Priest x2 (Power Weapon)

Troops

Assault Squad x10 (Jump Packs Removed, Melta x1, Power Weapon) Land Raider Redeemer (Extra Armor, Multi Melta)
Assault Squad x10 (Jump Packs Removed, Melta x1, Power Weapon) Land Raider Redeemer (Extra Armor, Multi Melta)

Fast Attack

Baal Predator (Extra Armor)

Heavy Support

Dreadnaught (Plasma Cannon, Heavy Flamer)
Dreadnaught (Plasma Cannon, Heavy Flamer)



Remaining Lists

Sergio Alvarez - Blood Angels

HQ

Mephiston
Librarian (Shield of Sanguinius, Sanguine Sword)

Elite

Chaplain

Troops

Assault Marines x 5 (Melta x1) w Razorback TL LasCannon
Assault Marines x 5 (Melta x1) w Razorback TL LasCannon
Death Company x5 (Power Fist, Power Weapon x2, Infernus Pistol) w Land Raider Crusader (Extra Armor and Multi Melta)

Heavy Support

Devastator Squad x 5 (Missile Launcher x4)

Fast Attack

Baal Predator (Heavy Bolters)



Patrick Burdine - Dark Eldar

HQ

Haemonoculus (Webway Portal, Shattershard)

Troops

Wyches x9 (Hekatrix, Agonizer, Haywire Grenades, Shock Prow) w Raider
Warrior x5 (Blaster)
Warrior x5 (Blaster)
Warrior x5 (Blaster)

Elite

Trueborn x5 (Splintercannon x2, Shock Prow) w Raider
Trueborn x5 (Splintercannon x2) w Raider
Trueborn x5 (Splintercannon x2) w Raider

Fast Attack

Reavers x5 (Cluster Caltrops, Heat Lance)

Heavy Support

Ravager
Ravager
Ravager

Todd Carrigan - Space Wolves

HQ

Wolf Lord w Mount (Power Fist, Stormshield, Wolf Tail Talisman) Fenrisian Wolves x2
Wolf Lord w Mount (Thunder Hammer, Stormshield, Wolf Tail Talisman, Wolf Neclace)
Fenrisian Wolves x2
Wolf Lord w Mount (Wolf Claw, Stormshield, Wolf Tail Talisman, Saga of Majesty) Fenrisian Wolves x2

Troops

Grey Hunter x5 (Flamer) Razorback
Grey Hunter x5 (Plasma) Razorback

Heavy Support

Long Fangs x6 (Missile Launchers x4, Lascannon)
Long Fangs x6 (Missile Launchers x4, Lascannon)

Fast Attack

Thunderwolf Cavalry x3 (Powerfist, Stormshield, Bolter)

Elite

Wolf Scouts x5


Ryan Conversano - Blood Angels

HQ

Librarian (Force Weapon, Terminator Armor, Stormshield, Fear the Darkness, Unleash Rage)

Elite

Sanguinary Priest x2 (Terminator Armor, Jump Pack)
Assault Terminator Squad x 10 (Lightning Claw x6, Thunder Hammer x4)
Fusioso Dreadnaught (Blood Tallons, Heavy Flamer, Melta Gun, Extra Armor) w Drop Pod

Troops

Assault Squad x8 (Melta x1)
Assault Squad x8 (Melta x1)

Heavy Support

Stormraven (TL Assault Cannon, TL Multimelta, Bloodstrike Missiles x4, Extra Armor)

Adam Gati - Eldar

HQ

Farseer (Jetbike, Fortune, Runes of Warding)
Warlocks x5 (Embolden x2, Enhance, Destructor x2, Singing Spear x2)

Elite

Fire Dragons x5 w Wave Serpent (Spirit Stones, Cannon)
Fire Dragons x5 w Wave Serpent (Spirit Stones, Cannon)

Troops

Jetbikes x6 (Cannons x2) + Warlock (Embolden, Singing Spear)
Jetbikes x6 (Cannons x2) + Warlock (Embolden, Singing Spear)
Dire Avengers x5 w Wave Serpent (Spirit Stones, EML)

Fast Attack

Vypers x2 (Scatterlaser x2, Cannon x2)
Vypers x2 (Scatterlaser x2, Cannon x2)

Heavy Support

Fire Prism
Fire Prism


Mike Northover - Space Wolves

HQ

Bjorn (Saga of Majesty)
Rune Priest (Jaws of the World Wolf, Storm Caller)

Troops

Grey Hunters x5 (Flamer)
Grey Hunters x5 (Melta) w Razorback (TL Heavy Bolter)

Heavy Support

Long Fangs x6 (Missile Launcher x4, Lascannon x1) w Razorback (Lascannon and TL Plasmagun)
Long Fangs x6 (Missile Launcher x4, Lascannon x1)
Long Fangs x6 (Missile Launcher x4, Lascannon x1)

Elite

Dreadnought (HF and CCW)

Fast Attack

Land Speeder (Typhoon)
Land Speeder (Typhoon)

Sevan Sarkissian - Orks

HQ

Big Mek (Kustom Force Field)
Big Mek (Kustom Force Field)

Troops

Boyz x20 (Shoota, Big Shoota x2) Nob (Power Klaw, Bosspole)
Boyz x20 (Shoota, Big Shoota x2) Nob (Power Klaw, Bosspole)
Gretchin x x10 Runtherd

Fast Attack

Deffkopta (TL Rockitt)
Deffkopta (TL Rockitt)

Heavy Support

Killa Kanz x3 (Rockitt x3)
Killa Kanz x3 (Rockitt x3)
Killa Kanz x3 (Kustom Mega Blasta x3)

Elite

Loota x5
Loota x5
Kommandos x13 (Burna x2) Snikrot

Earth Warren - Orks

HQ

Warboss (Power Klaw, Warbike, Cybork, Stikkbombs)
Big Mek (KFF, Power Klaw)

Troops

Nob Bikers x5 (Cybork, Warbikes, Bosspole, Power Klaw, Big Choppa) and Painboy
Boyz x19, Nob (Power Klaw, Bosspole)
Boyz x19, Nob (Power Klaw, Bosspole)

Elite

Burna Boyz x12

Heavy Support

Battlewagon (Deff Rolla, Rigger, Red Paint)
Battlewagon (Deff Rolla, Rigger, Red Paint)
Battlewagon (Deff Rolla, Rigger, Red Paint)

Sprue Posse #7 Results



Sprue Posse #7 has wrapped and after 4 rounds of Swiss Allan Hernandez and his Daemonhunters have proved to be the best of the field with a 3-0-1 record. This is Allan's first Sprue Posse victory in twice as many appearances.


List of Players


No Name Feder Rtg Loc Army

1. Northover, Mike 1659 Space Wolves
2. Conversano, Ryan 1605 Blood Angels
3. Burdine, Patrick 1622 Dark Eldar
4. Alvarez, Sergio 1620 Blood Angels
5. Warren, Earth 1604 Orks
6. Horn, Lee 1639 Space Wolves
7. Gati, Adam 1640 Eldar
8. Hernandez, Allan 1564 Daemonhunters
9. Sarkissian, Sevan 1600 Orks
10. Carrigan, Todd 1590 Space Wolves
11. Page, Derek 1525 Blood Angels
12. Mann, John 1586 Dark Angels



Round 1 Results



Dawn of War - Annihilation

No Name Result Name

1 Northover, M (1) 0:1 Gati, A (7)
2 Hernandez, A (8) 1:0 Conversano, R (2)
3 Burdine, P (3) 1:0 Sarkissian, S (9)
4 Carrigan, T (10) 1:0 Alvarez, S (4)
5 Warren, E (5) 0:1 Page, D (11)
6 Mann, J (12) 1:0 Horn, L (6)



Round 2 Results



Pitched - Capture Control

No Name Result Name

1 Carrigan, T (10) 0:1 Burdine, P (3)
2 Gati, A (7) 0:1 Mann, J (12)
3 Page, D (11) 0:1 Hernandez, A (8)
4 Horn, L (6) 1:0 Northover, M (1)
5 Conversano, R (2) 0:1 Warren, E (5)
6 Alvarez, S (4) .5:.5 Sarkissian, S (9)



Round 3 Results



Spearhead - Seize Ground 5 Objectives

No Name Result Name

1 Burdine, P (3) .5:.5 Hernandez, A (8)
2 Mann, J (12) 1:0 Carrigan, T (10)
3 Warren, E (5) 1:0 Gati, A (7)
4 Page, D (11) 0:1 Horn, L (6)
5 Northover, M (1) .5:.5 Alvarez, S (4)
6 Sarkissian, S (9) .5:.5 Conversano, R (2)



Round 4 Results



Pitched - Annihilation

No Name Result Name

1 Hernandez, A (8) 1:0 Mann, J (12)
2 Horn, L (6) 1:0 Burdine, P (3)
3 Alvarez, S (4) 1:0 Warren, E (5)
4 Gati, A (7) 1:0 Carrigan, T (10)
5 Sarkissian, S (9) 0:1 Page, D (11)
6 Conversano, R (2) 0:1 Northover, M (1)



Final Standings


Place Name Feder Rtg Loc Score Buch. Progr. Berg. Army

1 Hernandez, Allan 1597 3.5 8.0 9.0 6.75 Daemonhunters
2-3 Mann, John 1608 3 9.5 9.0 6.00 Dark Angels
Horn, Lee 1655 3 9.0 6.0 6.00 Space Wolves
4 Burdine, Patrick 1628 2.5 8.5 8.0 3.75 Dark Eldar
5-8 Page, Derek 1533 2 9.5 5.0 3.00 Blood Angels
Gati, Adam 1637 2 7.5 5.0 2.50 Eldar
Warren, Earth 1603 2 6.5 5.0 2.50 Orks
Alvarez, Sergio 1619 2 5.5 3.5 3.25 Blood Angels
9 Northover, Mike 1645 1.5 7.5 2.0 1.50 Space Wolves
10-11 Carrigan, Todd 1583 1 9.5 4.0 2.00 Space Wolves
Sarkissian, Sevan 1571 1 7.0 2.5 1.25 Orks
12 Conversano, Ryan 1575 0.5 8.0 1.0 0.50 Blood Angels