Showing posts with label Scars of Mirrodin. Show all posts
Showing posts with label Scars of Mirrodin. Show all posts

Limited Magic: Scars of Mirrodin Sealed Deck


I showed you my card pool that I got here. Below is the deck I put together and how I got there.

Green was clearly the weakest color in the pool with only a few playable creatures and almost no tricks. I ruled that out immediately.

White really stood out for me with the card pool: Indomitable Archangel and Glimmerpoint Stag are extremely powerful and arrest is one of the better limited "removal" cards in the game. I also wanted to include red because of the double shatter and the galvanic blast. Finally, blue had some nice options to include but I ended up cutting to only the absolute most useful. Trinket Mage was leveraged to grab spellbombs and then the Lumengrid Drake became a nice removal option along with disperse.

I looked at black for a while but really beyond Instill Infection and Grasp of Darkness there wasn't much going for it. Only the Instill was splashable and I felt blue and red were both better options for those roles.

Finally, I started adding the artifacts. Contagion Engine went in, along with the double tumble magnet. The useful spellbombs, rust tick, and then started filling up from there. I had some trouble cutting the last few artifacts. I had two Darksteel sentinels and ended up having to cut one. The Soliton's also couldn't find their way into my deck either.

I think there are a few ways to go here but I went ahead and focused on removal and powerful finishers and came up with this:

Spells

Galvanic Blast
Shatter x2
Disperse
Arrest

Non Creature Artifacts

Horizon Spellbomb
Origin Spellbomb
Glint Hawk Idol
Barbed Battlegear
Tumble Magnet x2
Contagion Engine

Creatures
Gold Myr
Kemba's Skyguard
Trinket Mage
Rust Tick
Lumengrid Drake
Glimmerpoint Stag
Indomitable Archangel
Ghalma's Warden
Clone Shell
Kuldotha Forgemaster
Darksteel Sentinel

Land

4 Mountain
4 Island
9 Plains

My games have been pretty good and I'm winning more often than losing. One of my opponents landed a Koth and the other a Venser. I've had success against both. Disperse is pretty damn good.

What do you think? Would you guys have done this card pool differently?

Limited Magic: Scars of Mirrodin Card Pool


I did a Scars of Mirrodin sealed deck this week. We each opened six packs and this is what I opened:

White


Arrest
Auriok Sunchaser
Fulgent Distraction
Ghalma's Warden
Glimmerpoint Stag
Glint Hawk
Indomitable Archangel (M)
Kemba's Skyguard
Loxodon Wayfarer
Salvage Scout x2
Vigil for the Lost

Red

Assault Strobe
Ferrovore
Flameborn Hellion
Furnace Celebration
Galvanic Blast
Molten Psyche (R)
Melt Terrain
Oxidda Daredevil
Shatter x2

Blue

Bonds of Quicksilver x2
Disperse
Darkslick Drake
Lumengrid Drake
Neurok Invisimancer
Riddlesmith
Screeching Silcaw x3
Trinket Mage
Twisted Image

Green

Blunt the Assault
Copperhorn Scout
Cystbearer
Ezuri's Archers
Lifesmith
Tangle Angler
Tel-Jilad Defiance
Withstand Death

Black

Blistergrub x2
Contagious Nim
Corrupted Harvester
Dross Hopper
Grasp of Darkness
Instill Infection
Relic Putrescence
Tainted Strike

Artifact

Barbed Battlegear
Chrome Steed x2
Contagion Engine (R)
Corpse Cur
Clone Shell
Darksteel Sentinel x2
Glint Hawk Idol
Gold Myr
Golem Foundry
Grafted Exoskeleton
Grindclock (R)
Horizon Spellbomb
Kuldotha Forgemaster (R)
Necrogen Censer
Necropede
Nihil Spellbomb
Origin Spellbomb
Panic Spellbomb
Moriok Replica x2
Rust Tick
Soliton x2
Trigon of Corruption
Trigon of Rage
Tumble Magnet x2
Vulshok Replica
Wall of Tanglecord

Land

Glimmerpost
Razorverge Thicket (R)

I suppose I'll be using artifacts here. What looks strong here? I like the double shatter. I'm gonna have a hard time not playing red.

I'll show you my deck in a future post.